Fêlë-cè Sêdè (/ˈfɘlë/ /cè/ [bad; evil] [man]) is a subtropical Small City located in the Betebê Zone of the Engineer's Guild.
The name Fêlë-cè Sêdè is derived from the Goblin language, as Fêlë-cè Sêdè was founded by Giddil, who was culturaly Iron Elf.
Climate
Fêlë-cè Sêdè has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 23°C (73°F). Fêlë-cè Sêdè receives an average of 207 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Fêlë-cè Sêdè covers an area of nearly 17 km2 (6 mi2), and an average elevation of 5112 m (16771 ft) above sea level.
Overview
Fêlë-cè Sêdè was founded durring the late 15th century in spring of the year 1361, by Giddil. The establishment of Fêlë-cè Sêdè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fêlë-cè Sêdè's construction back out of the project. Giddil pushed on reguardles, and Fêlë-cè Sêdè was finished, but starts off as a terible place to live.
Fêlë-cè Sêdè was built using the conventions of Iron Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Fêlë-cè Sêdè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Fêlë-cè Sêdè is buildings are arranged arrounded highly ordered system of broad cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Fêlë-cè Sêdè's brittle defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
The first thing you notice about Fêlë-cè Sêdè is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.
Civic Infrastructure
Fêlë-cè Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Fêlë-cè Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fêlë-cè Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fêlë-cè Sêdè's parks.
Fêlë-cè Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fêlë-cè Sêdè.
Fêlë-cè Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Fêlë-cè Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Fêlë-cè Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Fêlë-cè Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Fêlë-cè Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fêlë-cè Sêdè's public wards, blessings, and other arcane systems.
Fêlë-cè Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Fêlë-cè Sêdè's grid is powered by mana accumulators.
Fêlë-cè Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Fêlë-cè Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fêlë-cè Sêdè's natural decorations nor waterways.
Fêlë-cè Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Fêlë-cè Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Fêlë-cè Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Religious leaders are influential in almost any community, but in Fêlë-cè Sêdè they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Fêlë-cè Sêdè's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.
In Fêlë-cè Sêdè there is a constant smell of overcooked presumably ethnic food.
The Vukodlak near Fêlë-cè Sêdè are known to be almost tame, such that they can be put to domestic use.
Fêlë-cè Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Wild Magic energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 8
Farmers: 12
Farm Laborer: 18
Hunters: 14
Milk Maids: 11
Ranchers: 5
Ranch Hands: 11
Shepherds: 9
Farmland: 16544 m2
Cattle and Similar Creatures: 1034
Poultry: 12408
Swine: 827
Sheep: 41
Goats: 8
Horses, Mounts, and Beasts of Burden: 413
Craftsmen
Arms and Toolmakers: 8
Blacksmiths: 9
Bookbinders: 5
Buckle-makers: 5
Cabinetmakers: 9
Candlemakers: 14
Carpenters: 13
Clothmakers: 10
Coach and Harness Makers: 4
Coopers: 10
Copper, Brass, Tin, Zinc, and Lead Workers: 5
Copyists: 3
Cutlers: 3
Fabricworkers: 9
Farrier: 21
Furriers: 2
Glassworkers: 14
Gunsmiths: 8
Harness-Makers: 3
Hatters: 7
Hosiery Workers: 3
Jewelers: 4
Leatherwrights: 10
Locksmiths: 4
Matchstick makers: 6
Musical Instrument Makers: 5
Painters, Structures and Fixtures: 5
Paper Workers: 5
Plasterers: 5
Pursemakers: 6
Roofers: 4
Ropemakers: 4
Rugmakers: 4
Saddlers: 7
Scabbardmakers: 9
Scalemakers: 4
Scientific, Surgical, and Optical Instrument Makers: 2
Sculptors, Structures and Fixtures: 3
Shoemakers: 4
Soap and Tallow Workers: 13
Tailors: 25
Tanners: 5
Upholsterers: 6
Watchmakers: 5
Weavers: 12
Whitesmiths: 3
Merchants
Adventuring Goods Retellers: 2
Arcana Sellers: 2
Beer-Sellers: 5
Booksellers: 6
Butchers: 10
Chandlers: 9
Chicken Butchers: 11
Entrepreneurs: 4
Fine Clothiers: 9
Fishmongers: 9
Florists: 2
Potion Sellers: 7
Resellers: 17
Spice Merchants: 5
Wine-sellers: 8
Wheelwright: 6
Woodsellers: 4
Service workers
Bakers: 19
Barbers: 17
Coachmen: 6
Cooks: 18
Doctors: 8
Gamekeepers: 6
Grooms: 3
Hairdressers: 14
Healers: 11
Housekeepers: 12
Housemaids: 24
House Stewards: 11
Inns: 4
Laundry maids: 7
Maidservants: 16
Nursery Maids: 7
Pastrycooks: 15
Restaurateur: 15
Tavern Keepers: 18
Specialized Laborer
Ashworkers: 5
Bleachers: 3
Chemical Workers: 2
Coal Heavers: 8
In-Town Couriers: 9
Long Haul Couriers: 8
Dockyard Workers: 8
Gas Workers: 1
Hay Merchants: 3
Leech Collectors: 9
Millers: 8
Miners: 9
Oilmen and Polishers: 6
Postmen: 10
Pure Finder: 5
Skinners: 12
Sugar Refiners: 2
Tosher: 6
Warehousemen: 17
Watercarriers: 9
Watermen, Bargemen, etc.: 13
Skilled Laborers
Accountants: 5
Alchemist: 6
Clerk: 8
Dentists: 4
Educators: 12
Engineers: 5
Gardeners: 4
Mages: 3
Plumbers: 4
Pharmacist: 4
Professors: 1
Scientists: 3
Wizards: 1
Civil Servants
Adventurers: 3
Bankers: 5
Civil Clerks: 8
Civic Iudex: 4
Consultants: 2
Exorcist: 9
Fixers: 4
Kami Clerk: 8
Landlords: 7
Lawyers: 5
Legend Keepers: 7
Militia Officers: 45
Monks, Monastic: 12
Monks, Civic: 13
Historian, Oral: 8
Historian, Textual: 5
Policemen, Sheriffs, etc.: 9
Priests: 15
Rangers: 5
Rat Catchers: 6
Scholars: 6
Spiritualist: 7
Slayers: 2
Storytellers: 16
Military Officers: 14
Cottage Industries
Brewers: 10
Comfort Services: 17
Enchanters: 4
Herbalists: 4
Jaminators: 12
Needleworkers: 13
Potters: 6
Preserve Makers: 12
Quilters: 6
Seamsters: 27
Spinners: 12
Tinker: 4
Weaver: 10
Artists
Actors: 4
Architects: 1
Bards: 6
Costumers: 2
Dancers: 4
Drafters: 2
Engravers: 3
Fine Furniture Carpenters: 2
Glaziers: 4
Inlayers: 3
Musicians: 11
Painters, Art: 2
Playwrights: 4
Sculptors, Art: 3
Wood Carvers: 14
Writers: 15
Produce Industries
Butter Churners: 13
Canners: 11
Cheesmakers: 14
Ice Merchants: 1
Millers: 8
Picklers: 7
Smokers: 5
Stockmakers: 4
Tobacconists: 6
Tallowmakers: 10
1486 of Fêlë-cè Sêdè's population work within a Foundational Occupation.
80 work in Agriculture
325 work as Craftsmen
116 work as Merchants
231 work as Service Workers
153 work as General Laborers
60 work as Skilled Laborers
225 work as Civil Servants
137 work in Cottage Industries
80 work as Artists
79 work in Produce Industries
2402 of Fêlë-cè Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 248 (6%) are noncontributers.
Points of Interest
Fêlë-cè Sêdè is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the early 2nd century Mere Dana began to boil, and released a thick toxic cloud from beneath its waters which brought great calamity to the entire nation, killing every person and animal in its path which could not escape the cloud. Oddly, the plants of the region flourished in the years after the disaster. The disaster brought an end to people, livestock, and buildings. The disaster is referred to as the Terror Wind.